BG3 has some world altering choices for the party.
Summary SCREENRANT VIDEO OF THE DAY SCROLL TO CONTINUE WITH CONTENT Baldur's Gate 3 is packed with choices for the party to make at every stage of the epic game. From big decisions like whose side to take in a battle to small-scale ones such as choosing whether to talk to a particular NPC, the party are constantly changing the world around them. However, some choices in BG3 can have some very serious consequences later down the road which may have been unintended.
9 Siding With Sovereign Spaw Or Glut Solving The Myconid Drama Becoming A Moral Choice Deep in the Underdark, the party will meet with myconids, where Sovereign Glut will want the party to help them overthrow the peaceful myconids and kill their leader, Spaw. It’s pretty obvious that Glut is meant to be the evil choice, but many may feel obligated to help, as they are the only myconid who will volunteer to help the party take on the duergar.
7 Side With The Druids Or The Goblins A Seemingly Simple Choice Between Good & Evil One of the earliest choices that has far-reaching consequences takes place in Act 1, where the party must choose whether to help the refugees and druids at the Druid Grove or side with the goblins and the new Absolute cult. Who is helped will change who joins or leaves the party, as well as alter what quests are available in later acts.
4 Free Or Kill The Vampire Spawn They Didn’t Choose To Be There, But Should They Be Free As part of Astarion’s personal quest, the party will help him face down his former master, Cazador, who seeks to perform a terrible dark ritual. As part of the ritual, Cazador has been holding 7,000 vampire spawn in dungeons under his mansion for centuries. Many are feral and lack the control needed to properly integrate into society, while some are children who were stolen from the Gur tribe.
1 Who Should Become A Mind Flayer Whoever Volunteers Will Lose A Part Of Themselves One of the final big choices that face the party at the end of Baldur’s Gate 3 is who should become a mind flayer in order to defeat the Netherbrain. If the Emperor leaves, then either Prince Orpheus or the player character must change into an illithid, both facing the idea of losing their soul to save the world.
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