Meta’s Quest 3 VR headset costs a fraction of Apple’s Vision Pro, and while it didn’t grab as many headlines, a humble Quest 3 quietly does several things better than Apple’s ultra-premium spatial com
puter.
Even the Vision Pro’s spatial games have limitations that will make it difficult to port many VR games to Apple’s headset. For example, how do you aim and pull a trigger without a VR controller? How do you move further than your physical walls without a thumbstick? In the case of the Vision Pro, some people have already complained the FoV is smaller than expected. FoV is a measure of how much of your view is filled by a VR headset’s display and how much of the interior is visible as dark edges.
The Vision Pro uses micro-OLED displays that offer a much wider dynamic range than the LCD panels in the Quest 3. However, there are some trade-offs with OLED technology. Once things start moving around, experienced VR users note that the Vision Pro’s display has noticeable persistence, causing a bit of motion blur.
It’s not only about the money. The Quest 3 can handle many of the same jobs the Vision Pro is being tasked with. Want to see multiple browser windows and watch videos while cooking a meal? You can do that in either VR headset.
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