Creative forces behind series like Fallout, Dragon Age, The Elder Scrolls, and Pillars of Eternity react to Baldur's Gate 3.
Baldur's Gate 3 is a masterpiece. I am constantly astonished by the level of detail, the choices, the tactical decisions in combat, the attention to the character models, the VFX, and the way everything comes together. It's a marvelous, magical masterpiece that immediately suspends my disbelief every second I'm playing. I'm as obsessed with it as I was with Baldur's Gate 2. I'm running a solo campaign as well as a separate campaign playing co-op with my wife.
I'm thrilled by wonderful RPGs, am thrilled that this game exists, and I cannot wait to play more. Larian deserves all the praise and success being heaped on them.Black Isle Studios, lead designerI'm still making my way through Act I content, but I think I've seen enough to form some basic thoughts. The production values are crazy high, especially for a party-based D&D CRPG of this scope.
I really like how consumables and spells that can affect dialogue are incorporated into dialogue checks. It's something I've always wanted to do and I think it works really well in BG3.I think there are only two areas of real criticism I have. One is that the UI can feel clumsy and clunky for a lot of actions. There are so many contextual actions you can perform on objects that the menus can get overloaded—and a lot of those actions are never tutorialized.
One more thought: I really like how consumables and spells that can affect dialogue are incorporated into dialogue checks. It's something I've always wanted to do and I think it works really well in BG3.Obsidian Entertainment, WB Games writer and narrative designerWhat is the most striking to me is how Baldur's Gate 3 has taken part in the wave of plague narratives embraced by fantasy games in the last year, particularly among RPGs.
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