Abilities, proficiency, and skills in Baldur's Gate 3 explained

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Abilities, proficiency, and skills in Baldur's Gate 3 explained
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We have the ability to proficiently explain Baldur's Gate 3's skills to you.

If you're wondering what you get out of each ability, let me break it down. Note that beyond the benefits listed below, each ability is also used for saving throws , but don't worry too much about that at character creation—there'll always be some saves you're good at and some you aren't, and it's not really worth letting that influence your build. When using a melee weapon, you add your Strength bonus when you roll to hit and to your damage.

Dexterity also affects a few key skills, including Sleight of Hand and Stealth , which together open up all sorts of exploration options and opportunities for immersive sim-like shenanigans in Baldur's Gate 3. It gives you a bonus to your Initiative score too, which means it helps you to act before enemies in combat. You'll never want Constitution to be your highest score, because it's not used for any attacks or spellcasting and it doesn't affect any skills.

Your proficiency bonus is completely separate from your ability scores, and you don't need to worry about putting points in it—it just goes up automatically at certain levels. This means you don't have to individually improve your skills at each level to keep up, or constantly be on the search for better and better to-hit bonuses on magic weapons, as you may have in past D&D games based on the 2e or 3.5 rules. The proficiency bonus simplifies all that down to one simple number.

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