AMD has a new feature for its graphics cards called AFMF 2, and after taking it out for a spin, I'm shocked by the quality.
AMD did exactly what I hoped it would do. Its Fluid Motion Frames feature, referred to as AFMF, originally promised a way to add frame generation to virtually any game. There was just one problem — AFMF was bad. Really bad. Now, AMD is taking another swing at driver-level frame generation with AFMF 2 , which works in any game for any of AMD ’s RX 6000 or RX 7000 graphics cards .
Get your weekly teardown of the tech behind PC gaming Check your inbox! Privacy Policy It’s better described as machine learning — AMD leveraged machine learning to develop an algorithm, so there’s no AI funny business happening in real time. It’s a similar approach as we’ve seen with Lossless Scaling. Instead of requiring specific hardware to run an AI model, AMD is passing along some benefits it saw from developing an algorithm with AI.
That’s the big difference, but AMD also added a Performance mode with AFMF 2. This is built specifically for integrated graphics, reducing the image quality and the overhead of running AFMF 2 on top of your game. It’s a great option to have, as we’ve seen how these display-level frame interpolation features can actually reduce performance if you have weaker integrated graphics.
If you’ve never seen one of these charts before, it’s worth explaining them before going deeper. This is frame time over time. Each line shows the amount of time between each frame over the course of a few minutes. The higher the frame time, the lower the frame rate, and vice versa. We’re less concerned with where the line ends up overall and more concerned with the consistency.
And once again, AFMF 2 is remarkably better. Not only are the peaks gone from the frame time but AFMF 2 actually provided a lower frame time than native FSR 3 . There’s a little more to the story than just the frame time here, though. Some thoughts on image quality I wasn’t able to capture any video footage for AFMF 2 — due to the way it works, normal capture software doesn’t pick up on the interpolated frames, so you won’t see any of the artifacts I noticed while playing. If you’ve ever played frame interpolation through something like Lossless Scaling, you’ll know what to expect here. There’s some nasty ghosting, particularly in menus and with fine details in high contrast scenes.
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