Amnesia: The Bunker corrects the missteps of its predecessors and adds in a sense of invention, creating a truly unsettling adventure. Our review:
How distressing it is, then, to know that standing beside the generator for the next few hours would be little more than a death sentence. How awful it is to know that no matter how safe you feel here, listening to the rumble of the furnace, your very survival depends on getting out and exploring the warren of tunnels and rooms that spread out from your safe space like blood from a wound. For starters, you need more fuel to keep it running. There are passcodes to find and tools to recover.
The Bunker will feel familiar to anyone who's spent time with any of the series' predecessors, although there have been some gentle tweaks to the game's typical blueprint since we last powered through Rebirth, such as a wind-up flashlight instead of that ever-decreasing stack of matches we're used to.
You're given a firearm right at the beginning of the game, but don't expect to rely on it. I think I only fired two shots throughout my entire playthrough. It's loud and it's noisy, and often not worth the risk. Consequently, the rules of old apply; hide, creep. And don't. Make. A. Sound.You're encouraged to experiment enthusiastically, as you never quite know what options are available until you try them. Frictional has absolutely nailed this.
There are a few snags. Not being able to re-read the codes scribbled onto dog tags is a peculiar oversight , so if you grab a dog tag and forget to turn it over because a giant rat or the Big Boss itself headbutts you, the code is lost forever. The rats themselves are more irksome than frightening, and the stalker's ability to find you even if you'd scurried into a hiding space ages before it turned up falls on just the wrong side of frustrating.
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Diablo 4 has two expansions cooking alreadyRich is a games journalist with 15 years' experience, beginning his career on Edge magazine before working for a wide range of outlets, including Ars Technica, Eurogamer, GamesRadar+, Gamespot, the Guardian, IGN, the New Statesman, Polygon, and Vice. He was the editor of Kotaku UK, the UK arm of Kotaku, for three years before joining PC Gamer. He is the author of a Brief History of Video Games, a full history of the medium, which the Midwest Book Review described as '[a] must-read for serious minded game historians and curious video game connoisseurs alike.'
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