Aotenjo: A Mahjong Roguelike That's Quietly Addicting

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Aotenjo: A Mahjong Roguelike That's Quietly Addicting
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Aotenjo is a Mahjong roguelike that offers a unique and satisfying gameplay experience. While it shares similarities with Balatro, another popular roguelike, Aotenjo stands out with its low-key aesthetic and focus on strategic tile manipulation.

I should really play something other than Balatro once in a while, and there are quite a few! Balatro introduced us all to the magic of a poker roguelike last year, and since then we've seen a bunch of other efforts to combine a traditional game with the deckbuilder formula. There's Balatro , and arriving on Steam this week in early access, it's Balatro but it's Mahjong —and it has an actual name, too: Aotenjo . Of the various Balatro -likes I've played so far, I think I like it best.

It's not trying to be Balatro in the most obvious ways: it's not slick or flashy, there's not a ton of animation, and visually it looks like it'd be right at home next to Solitaire on Windows 95. But I'm into that low-key vibe, free of exploding booster packs and flying tiles. I should point out here that I'm not much of a Mahjong guy: I know I've learned to play it multiple times in my life, and I've had to do that because once I learn it I don't play it again until I've forgotten how to play it. But there's a nice tutorial in Aotenjo that reacquainted me with the basics, and it wasn't long before I was playing comfortably and diving into the Balatro-ness of it all. Once again you're building hands against an ever-rising point total, and taking on intermittent bosses who do tricksy things like disabling certain suits. Between rounds you spend the coins earned from wins to enchant your tiles. There are all sorts of clever ways to change your hands, like swapping their numbers using a little set of tweezers, or even hiding a dot on a tile by using a grain of rice to change its value. You can also apply various buffs, increase your multipliers, and make the ever satisfying number-go-up happen. It doesn't give me quite the casino-like high Balatro does, but there's still an understated pleasure in putting together an enchanted hand that racks up megapoints. Is it going to replace Balatro on my Deck most evenings? I doubt it. But Aotenjo has been a quiet pleasure so far and I think it'll only get better as I get a bit better at understanding the ins and outs of mahjong in general. You'll find it right here

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