Tyler grew up in Silicon Valley during the '80s and '90s, playing games like Zork and Arkanoid on early PCs. He was later captivated by Myst, SimCity, Civilization, Command & Conquer, all the shooters they call 'boomer shooters' now, and PS1 classic Bushido Blade (that's right: he had Bleem!).
is different in some big ways. The biggest might be its simultaneous turn resolution, which is detailed in one of developer. That one I clocked a while back, but I somehow missed another major difference even though it shows up in almost every screenshot: Ara's map isn't divided into a regular grid or hexagon pattern.
These regions are the units of land that cities claim as they grow, and military forces occupy them one after another as they move across the map. So in those contexts, regions work similarly to a regular grid, except that the size and shape and number of sides varies. Things get more complicated when you get down to sub-regions called zones.
Another strategic consideration is the number of edges a region has, which dictates how units can move."Every hex is bordered by six tiles," said Turnbull.
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