Arkane's Marvel's Blade game is confirmed to still be in development after its absence from the Xbox Games Showcase sparked speculation. Lead concept artist Jean-Luc Monnet provided reassurance on X. The game's status had been uncertain following Redfall's mixed reception and Microsoft's shifting console strategy. The upcoming licensed title is expected to release on multiple platforms, though official announcements are pending.
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The proof of life came from Arkane lead concept artist and assistant art director Jean-Luc Monnet, who delivered a short-but-pointed reassurance to fans on X after the game missed its second Xbox Showcase running. Concern about the fate of Blade, and Arkane as a whole, is understandable.
Despite making some of the best immersive sims ever, Arkane has struggled to put a genuine hit on the board.in 2024, a year after Redfall's release, and that brutal handling made the future of the studio as a whole seem far less certain than it should be. PC Gamer's Fraser Brown, in fact, wrote that the absence of Marvel's Blade during the Xbox Games Showcase had him—and this was in 2025.
Rolling through 2026 without even a reminder of its existence naturally conjured up even deeper concerns, especially given Microsoft's desire to prove that it's still in the fight—and the fact that it had relatively little to actually prove it. So it's reassuring news for Blade fans, but possibly still a bit of a stressful situation for the more specific crowd of PlayStation-owning Blade fans.
As a licensed Marvel game, my assumption is that it will be released on all platforms—but platforms haven't been announced, and Microsoft's recently turned its eyes back to console exclusives as it gets ready to fight the. Insomniac's upcoming Wolverine game is a PlayStation 5 exclusive—it'd be a hell of a get for Xbox if it could turn the tables with Blade.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team. Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters.
He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.
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