Baldur's Gate 3 patch notes today finally give our favorite Tiefling companion a fitting ending

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Baldur's Gate 3 patch notes today finally give our favorite Tiefling companion a fitting ending
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The latest Baldur's Gate 3 patch notes finally gives our favorite Tiefling barbarian companion a fitting ending.

Since the launch of Baldur’s Gate 3, no character has arguably become as adored within the community as the fiery barbarian Tiefling, Karlach. Unfortunately, the end to her story line left a lot to be desired as fans often felt that the choices they were given made for a very somber conclusion. Luckily, the changes that Larian Studios have made will make her ending more acceptable, albeit slightly bittersweet.‘s ending isn’t the only improvement that’s being ushered in with this update.

Added new icons for equipped items! It’s easier to tell if they’re equipped by the selected character, one of your characters, or another player’s character. Your Turn notification now lists which character’s turn it is.The Active Search list now persists after being opened and is more informative. Fixed Attack Roll bonuses sometimes being duplicated as penalties beneath the Turn Order UI in combat.

Added a short delay to stick input after selecting an Action in the radial menus to avoid accidentally selecting something immediately after that or moving the camera.Fixed ritual spells not being marked as such on the Action Radial menu. We promise, they don’t cost a spell slot!Added additional error messages for the radial menus.

Fixed the prompt to toggle tooltips showing in the Character Sheet filters, and fixed the background of the slots increasing if the text on them is long.Equipping an item via the equipment slot pop-up in the Character Sheet will no longer close the pop-up immediately.Fixed some missing tooltips in the Character Sheet.Fixed a small issue in cursor error messages.Fixed the Examine panel on objects or characters with multiple resistances not scrolling properly.

Added more information to the Spellbook about when you can and cannot change your spells, even if you’re not a spellcasting class.Fixed not being able to attack stalactites with ranged spells.Added surface information to the cursor on controller, rearranged some of the cursor target details, added a new overlay for surfaces when D-pad is pressed down, and added the Actions promptImproved readability in the Combat Log by reducing empty space and tightening up the list.

Adjusted line heights in the multiplayer lobby and Options menus to save space and reduce the need to scroll.Fixed secondary local players not having quest, location, and secret map markers unlocked until saving or loading.Dialogue interface settings will now be applied to both players in splitscreen.Fixed some of the UI getting cut off on splitscreen when a player is in the multiplayer settings.Fixed button prompts being mirrored when connecting a secondary local player.

Fixed client–server inconsistencies for Attack of Opportunity, causing the client to incorrectly indicate that an entity will react to you even if it can’t .Fixed projectiles not waiting for items to leave inventories. Active Search: the starting search radius is increased, the camera moves to the selected item, and you now get a button hint for Active Search after every combat until Level 3.

Fixed companions sometimes not saying anything during dialogues where they are supposed to make comments.

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