Tyler has covered videogames and PC hardware for 15 years. He regularly spends time playing and reporting on games like Diablo 4, Elden Ring, Overwatch 2, and Final Fantasy 14. While his speciality is in action RPGs and MMOs, he's driven to cover all sorts of games whether they're broken, beautiful, or bizarre.
. Although it was received positively on release, players turned on it as soon as they saw the exhausting grind in front of them, one that would need to be repeated every few months when a new season was released. Nobody was a fan of it and Blizzard took the feedback seriously. Over the next year, it dramatically improved the game, ripping out entire systems and replacing them with ones that gave players what they wanted.
The grind continued for a few months until the release of its second season, which, in my eyes, was the moment Diablo 4 changed course. Critical updates to the game before that set the stage for what came after, but its second season, the Season of Blood, gave players their first taste of what. Loot was bountiful and characters were powerful. And for the first time chasing that perfect item for your build didn't feel futile.
Instead of caving and implementing a feature that, frankly, seems backwards for a game like Diablo where generous loot drops are the whole point, Blizzard gave us"Greater Affixes". Greater Affixes help you sort through loot without flattening the thrill of checking if an item has that perfect stat you need. Stats, or affixes, in Diablo are determined by randomly rolling within a range of values that you can see if you have the"advanced tooltips" setting on.
This approach could make it feel like you're perpetually playing a beta for a theoretically better game in the next season, but Blizzard has made up for that by being generous when these ideas don't quite work out. The aforementioned vaults had all sorts of environmental hazards like floor traps and pillars of fire that would take away the currency you needed to open the chests at the end whenever you got hit by them.
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