Boredom and Immortality in a Virtual Reality: A Philosophical Perspective

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Boredom and Immortality in a Virtual Reality: A Philosophical Perspective
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In a novel by Greg Egan, the character Peer, who has achieved immortality in a virtual reality, becomes bored and seeks new passions. This raises the question of what remains to be done when technology has solved humanity's deepest problems. Nick Bostrom, a philosopher at the University of Oxford, explores this topic in his latest book 'Deep Utopia'.

, a novel by Greg Egan , the character Peer, having achieved immortality within a virtual reality over which he has total control, finds himself terribly bored. So he engineers himself to have new passions. One moment he is pushing the boundaries of higher mathematics; the next he is writing operas. “He’d even been interested in the Elysians , once. No longer. He preferred to think about table legs.” Peer’s fickleness relates to a deeper point.

argued that humanity faced a one-in-six chance of being wiped out in the next 100 years, perhaps owing to the development of dangerous forms of artificial intelligence . In Mr Bostrom’s latest publication, “Deep Utopia”, he considers a rather different outcome. What happens ifgoes extraordinarily well? Under one scenario presented in the book, the technology progresses to the point at which it can do all economically valuable work at near-zero cost.

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