Read VideoGamer's Rise of the Ronin review, which is the best version of Nioh's systems wonderfully translated into an open-world game.
Video Gamer is reader-supported. When you buy through links on our site, we may earn an affiliate commission. Prices subject to change.Most open-world games suffer from oversaturation and needless bloat in the form of maps bursting with endless clusters of objective markers, and Rise of the Ronin is entirely guilty of this. While the open-world objectives become cumbersome, the undeniably stylish combat and gameplay do a lot of legwork to smooth over the bloating issues.
The main thing that brings Rise of the Ronin down is the multitude of characters and the way the story is presented and flows. Outside of a few exceptions, the missions designed to deepen your bond with allies add more unnecessary bloat to a game that is crying out for some trimming down. The story being told is interesting, but the way it is told is not. It doesn’t help that half of the characters you meet and are forced to interact with are hard to like, and not in an enjoyable way.
The strongest part of Rise of the Ronin is, by far, the combat. Team Ninja hit gold when it first introduced Nioh. The combat was then refined to near perfection in Nioh 2 and has once again been improved in Rise of the Ronin. You have tons of weapon types to choose from, all of which have unique animations and move sets that keep you wanting to switch things up.
While I praise the variety of weapons, Team Ninja can never seem to tone down the overabundance of loot, which is another case of bloat in the game. There are several variations and rarities of the same weapons and armour with other perks piled on top, and it’s beyond annoying. You will pick up so much useless tat during your playthrough and it’s simply the same weapon with different stats, but mostly worse. Not just weapons, but armour as well as accessories.
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