A look at the new game from the maker of The Falconeer
And then The Falconeer came out and it was special, an aerial combat game with lovely controls, but also - and more importantly for me, I think - an astonishing sense of place. Its oceans and sparse outcroppings of land where tentative, often warlike civilisations were forming like coral? This didn't feel so much like something Sala was making up. It felt like something he had found and was showing to us.
So it is with Bulwark. You start with a tower, you connect it to resource nodes, and then you upgrade. So far, so city builder. But this is Tomas Sala, right? Making the game in his own house, I suspect, and fathoms deep in his own imagined world. So you start with an airship, which is your surveyor, and you ghost it through stormy skies, looking for a spar of rock to build your first tower on.
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