The Callisto Protocol has been cancelled in Japan for being too gruesome but its makers are unapologetic.
The Callisto Protocol's creators say its use of gruesome scenes and gore is a way of rewarding players for failing in the gameYou're walking down a dark corridor of an abandoned spaceship, there's a low growl humming in your ears. Out of nowhere, glass shatters to your left and a hideous monster is upon you - its hands clawing at your face.
Speaking to the BBC, the game's chief creative officer Chris Stone says it is "absolutely valid" to have visceral scenes on screen, "without a doubt". The Callisto Protocol is the latest in a long line of titles, like Resident Evil and Silent Hill, that have used fear and plenty of blood to entertain audiences.
Gaming has largely moved-on from those conversations, just as its film and television counterparts have. ButBlaine thinks it's frustrating the horror genre can be treated in this way. "This debate raises its ugly head every time someone dares to do something a little different or pushes something in a new direction," she suggests.
Stone says their overt use of guts and gore is designed to reward people for the deaths in their game. "The player's imagination is always going to build tension, and there's plenty of that in our game, but these death scenes validate that imagination," he says.
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