Tyler grew up in Silicon Valley during the '80s and '90s, playing games like Zork and Arkanoid on early PCs. He was later captivated by Myst, SimCity, Civilization, Command & Conquer, all the shooters they call 'boomer shooters' now, and PS1 classic Bushido Blade (that's right: he had Bleem!).
's new ability to mix-and-match leaders and civs, and all the bonuses available from civics, wonders, and new features like leader attributes, there is a goofy amount of optimizing you can do. While playing a preview build of the game—which isn't out for a couple more weeks yet—YouTuber
decided to see how far they could push it. It's safe to say that they pushed it to its limit, because the game stopped working., so consider the praise for Civ 7 with that context in mind, but the mechanics of the game-breaking optimization are the interesting thing to me.
Drongo is the other kind of player. I'll leave the full details of this game-breaking build to the video, but the gist is that playing as Confucius with the Khmer civ, Drongo focused all his energy on stacking food and growth bonuses.
By turn 76, Drongo had stacked around 18 bonuses and was producing 263.5 food per turn. For comparison, at turn 87 in a recent game, I was producing a pathetic 59 food per turn. Granted, I had been playing in exactly the opposite manner: focusing all my energy on pointlessly building a really long Great Wall, purely for aesthetic reasons.
Sadly, Drongo did not get to create the world's first urban sprawl before the invention of mathematics, because Civilization 7 simply couldn't handle that much food and that many people. At turn 98, he noticed that his capital had stopped growing. Upon further inspection, he discovered that Civ 7 was asking for -1112 food to produce a new citizen.
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