Former Gears of War lead designer Cliff Bleszinski thinks Epic had run out of ideas for where to take the franchise before selling it to Xbox
he thinks Epic had run out of ideas for where to take Gears next following the departure of several key staff.
“I honestly think once Lee Perry [Gameplay Designer, Gears of War 2], myself, and Rod Ferguson [Producer, Gears of War] left, I believe that Epic didn’t really know what to do with the franchise,” he said. “They hadn’t shipped a game in a while. The [Unreal] engine was doing rather well, but they were growing and they probably needed the income even though they really didn’t know what to do with the future of the franchise.”Veteran designer inspired by hits like Fall Guys and Among Us
Since its acquisition of the franchise, Microsoft has released two mainline series entries in the form of 2016’s Gears of War 4 and 2019’s Gears 5, both of which were developed by
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