Crafting Hyper Light Breaker's watercolour-washed cel-shaded world

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Crafting Hyper Light Breaker's watercolour-washed cel-shaded world
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Ian Dean is Editor, Digital Arts & 3D at Creative Bloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and video game titles Play and Official PlayStation Magazine. Ian launched Xbox magazine X360 and edited PlayStation World.

Upcoming co-op rogue-lite game Hyper Light Breaker is a follow-up to 2016's Hyper Light Drifter, a video game inspired by creator Alx Preston's medical conditions related to congenital heart disease and delivered in a beautiful pixel art style.

The images above show this concept seen in progress from Alx Preston's original design to Danny Moll's 3D blockout and detailed model, painting and texturing detail created by Danielle Wallace, Will Tate and Christian Sparks. Danny has a background in animation as well as games, having worked on Netflix's Castlevania animated series, he reflects how that has informed his approach, and overall Hyper Light Breaker's art style is informed by 2D animation.

Hyper Light Breaker's world is inspired by previous game Drifter, with interpretations of that game's universe from pixel art to full 3D.Danny shows me some in-progress art and game scenes to explain the process, revealing how an environment and detail from the original game, Drifter, was translated into a new 3D space for Hyper Light Breaker.

The power of specificity is that you can create something that's much more textural and rich, something that implies a historyDanny tells me the idea of"intentionally simplifying" the design of the game's world has been a"really fun limitation to work with" because the instinct is that higher complexity looks better, but that's not always strictly true.

"The real world analog for this are Hong Kong corner buildings, and that was something that I just got very attached to," says Danny as he looked for references to add detail the older game's world.

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