Dawn of the Dead: The making of Resident Evil

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Dawn of the Dead: The making of Resident Evil
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Shinji Mikami's original idea was a haunted house filled with evil spirits. 'The thing I've always been scared of most is ghosts', he says.

In March of 1996, the first Resident Evil—known as Biohazard in Japan—was released for the Sony PlayStation. Developed and published by Capcom, it popularised the survival horror genre and became a household name, spawning dozens of successful sequels and spin-offs. But for many it's the original—with its masterful fusion of tense horror, puzzle-solving, and unintentionally hilarious dialogue—that remains the best in the series.

The game's intro sequence sees members of STARS—the special forces unit that heroes Chris Redfield and Jill Valentine belong to—escaping into the mansion after being pursued through a forest by a pack of virus-infected dogs. In the original this was a live-action cinematic, followed by a charmingly silly sequence introducing the characters."You escape with your life," Mikami says of the intro."But then you have to survive this terrifying place.

When it came to the monster designs, the original plan was only to have giant, exaggerated versions of animals and insects. They wanted to play on the fears of people with real-life phobias of spiders or snakes."But this made the game pretty unexciting," says Takeuchi."So we created some original monsters too." These include the reptilian Hunters, a species of bio-engineered monsters who can slice people's heads off with their razor-sharp claws.

The first version of Resident Evil isn't easy on the eyes and the controls are unbearably clunky. But thanks to the remastered remake, it lives on in a much more enjoyable form. Mikami returned to direct the remake, which was originally released in 2002 for the Nintendo GameCube, giving it an authenticity and quality that it may have lacked otherwise.

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