Despite its magic and monsters, Dungeons of Hinterberg's developers 'wanted to show a real place' that could explore 'all the layers' of overtourism

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Despite its magic and monsters, Dungeons of Hinterberg's developers 'wanted to show a real place' that could explore 'all the layers' of overtourism
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Maddi Chilton is an internet footprint from the Midwestern US. Formerly a staff writer at Kill Screen, she now talks about video games for Unwinnable, Heterotopias, Bullet Points Monthly, and other places. The majority of her personality can be traced back to The Elder Scrolls 3: Morrowind.

Since Dungeons of Hinterberg is a game about a vacation, it's fittingly also a game about tourism. People flock to the imaginary Austrian village not to ski or sightsee but to explore dungeons, fight monsters, and use magic, which appeared seemingly randomly in Hinterberg a few years before the beginning of the game.

When talking about inspirations for Hinterberg, Regina and Phillipp both spoke of the Austrian city of Hallstatt, a famously picturesque village with a population of 700 that Other characters weigh in as well. Luisa's first friend in Hinterberg, Alex, defends the dungeon industry when Luisa criticizes it, arguing that people from around the world getting to experience magic and share something special is a good thing. Klaus, a famous mountaineer turned dungeon trainer, struggles with how his job has degraded as the village has gotten busier, with higher traffic making dungeons less safe and visitors less respectful.

"Some of it was easy for us to write because this is the country we grew up in, and we can pick inspiration easily, but the commercialization and this kind of politician that just takes these opportunities—that's very universal."

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