Diablo 4's seventh season, Season of Witchcraft, has surprised players with a notable difficulty increase in the early game. The introduction of tanky new enemies like the Headrotten, and their boss, the Enraged Headless Husk, are proving to be more challenging than expected, even on the 'Hard' difficulty setting.
The Diablo games have odd ideas about difficulty. If you played Diablo 3 on normal you probably didn't have to drink a single health potion until the end of act one. Cranking things up was the way to go, and plenty of people think the same is true of Diablo 4. Hard is the new normal—especially since, as well as offering slightly more of a challenge, it also rewards players with 75% more experience from monster kills and 75% more gold.
The story in Season 7 has it that the dangling magical heads on the Tree of Whispers have started to go missing, and we've been recruited by a witch named Gelena to track them down in return for cool witch powers, like the ability to summon. In the first dungeon Gelena leads you to are a bunch of zombies called the Headrotten, a tanky new enemy who take a bit more effort than usual to put down. And then you meet their boss, the Enraged Headless Husk.
Most players aren't upset by this unusually early gear check."I enjoyed it. Made me go out to get a few level and gears, got him at lvl 15. Happy it's not just brainless kill everything at low level and there's some challenges", says Kaythar.
DIABLO 4 SEASON OF WITCHCRAFT DIFFICULTY Headrotтен ENRAGED HEADLESS HUSK
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