Jon Bolding is a games writer and critic with an extensive background in strategy games. When he's not on his PC, he can be found playing every tabletop game under the sun.
1993—E1M1—is of course legendary for a lot of reasons. One of those reasons is because a whole, whole lot of people have played it over the years. Even more now that that new little collection of Doom and Doom 2 have released.Frankly... E1M1 holds up when you're playing Doom—but ported into Doom Eternal's modern graphics and engine and models it just looks kind of barebones and quaint.
More than anything was the new expansion, which served to highlight just how far game design has come in the last 30 years purely within the context of Doom.."Where classic Doom could feel downright abstract even in its city or military environments, the maps here feel like they’re coherent places." Game design changes over time, but solid fundamentals like those in Doom or Tetris or what have you are going to stay fun no matter how advanced the rest of the field gets. PC Gamer explored the ideas earlier this year in a feature I'd encourage you to check out:Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.Jon Bolding is a games writer and critic with an extensive background in strategy games.
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