Doom: The Dark Ages, a prequel to the iconic Doom franchise, emphasizes the classic, visceral gameplay of ripping and tearing through hordes of demonic enemies. At the Xbox Developer Direct, id Software showcased an extensive look at the game, highlighting its return to a grounded combat system.
Doom: The Dark Ages is a prequel game that puts the emphasis on the classic Doom experience of ripping and tearing. At the recent Xbox Developer Direct , id Software gave fans their most extensive look at the game yet, focusing on what matters most to any Doom Slayer: how it feels to shoot, smash, and obliterate hordes of demonic enemies from Hell. According to game director Hugo Martin , Doom: The Dark Ages is a return to the core gameplay of boots on the ground, gun in hand blasting.
While there are moments where you'll be riding a cyberdragon or piloting a mech suit, the focus remains on delivering a grounded combat experience.Martin describes the combat in Doom: The Dark Ages as feeling like 'an iron tank—heavy, strong, but still fast.' It emphasizes raw power over the acrobatic maneuvers seen in Doom Eternal. The game aims to strike a balance between enemy projectile attacks and player movement speed, making strafing to aim a viable tactic once again, reminiscent of the classic Doom games. This 'return to form' as Martin calls it, isn't without its own twists on the established Doom combat formula. New contextual mechanics are introduced, such as the Saw Shield. This versatile tool allows players to block, parry, and deflect a variety of enemy attacks, all with a single button press. In addition to blocking, the Saw Shield can also be revved up and thrown for devastating ranged attacks.The Doom Slayer also gains access to three new melee weapons: a flail, an electrified gauntlet, and a spiked mace. Each weapon possesses unique combos and upgrade paths, adding another layer of depth to the combat system. Glory Kills, a signature feature of the Doom franchise, have also been overhauled. Instead of forcing players into fixed animations, Glory Kill finishers can now be performed seamlessly on the fly without disrupting the flow of battle. Martin describes it as 'an all-new, un-synced, completely in the player's control Glory Kill system—from any angle, in and out as you see fit,' and adds that 'it feels amazing.' During a press screening showcasing the game, Martin emphasized the importance of maintaining seamless transitions between melee strikes, gunplay, shield usage, and executions or Glory Kills. Executive producer Marty Stratton echoed this sentiment, stating that the fluidity of combat 'plays into everything you're doing' and that 'it's amazing how cohesive it all is' in real-time battles. Doom: The Dark Ages aims to capture the essence of classic Doom by delivering a visceral and impactful combat experience with a focus on raw power and aggression, while incorporating innovative new mechanics to keep the gameplay fresh and engaging
DOOM: The Dark Ages Id Software Combat Gameplay Prequel Xbox Developer Direct Hugo Martin Marty Stratton Glory Kills Melee Weapons Saw Shield Cyberdragon Mech Suit
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