Dungeons & Dragons Reveals Redesigned Cleric Class

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Dungeons & Dragons Reveals Redesigned Cleric Class
Dungeons & DragonsWizards Of The CoastTabletop RPG
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Dungeons & Dragons has provided fans with a new look at the redesigned Cleric.

Dungeons & Dragons has provided fans with a first look at the brand new Cleric class, with several functional upgrades to the class's core features. Today, Wizards of the Coast released a video and article about the rules update to the Cleric, which will appear in the 2024 Player's Handbook. While the Cleric's core abilities remain largely unchanged, several abilities have either had their rules redesigned to make them more applicable in more situations.

Clerics receive a new Divine Order ability at 1st level, which either grants them access to an additional cantrip or gives them proficiency in martial weapons and heavy armor. The cleric's Channel Divinity ability now comes with an additional"Divine Spark" option that can either provide a burst of healing towards a creature within 30 feet or deal Radiant damage to a creature at the same distance.

Destroy Undead has also received a functional upgrade and has been renamed Sear Undead. The new ability causes any undead affected by Turn Undead to take Radiant damage if they fail their Turn Undead saving throw. The amount of damage is determined by a Cleric's Wisdom modifier and there's no CR limit on what undead are affected by the ability, the latter providing a huge improvement over the Destroy Undead feature.

Divine Intervention has also received a significant rework in the new rules, with the feature now providing players with free access to any Cleric spell of 5th level or less once per Long Rest. Players can cast this spell without expending a spell slot or Material components, meaning that players can cast spells like Revivify or Raise Dead in a clutch situation. Greater Divine Intervention grants players access to the Wish spell, although players can only cast it once every 2d4 days.

Another new ability is Divine Strikes, which grants Clerics their choice of dealing extra Radiant or Necrotic damage with every weapon attack or increases the potency of their spellcasting by adding their Wisdom modifier to a cantrip's damage. At 14th level, this feature improves to deal even more damage or by granting temporary HP to an ally within 60 feet of them when they deal damage with a Cleric cantrip.

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