Emma's Adventures: How I made a fashion boutique in Fallout 76

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Emma's Adventures: How I made a fashion boutique in Fallout 76
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The other adventure follows Emma as she makes a fashion boutique in Fallout 76 - because of course! And this adventure is now *available to all* as a special spring treat

But as a special spring treat, we've decided to make this debut episode of Emma's Adventures available for everyone to read. Supporters, meanwhile, can read Emma's newTattered jackets, leather coats and hazmat suits? So hot right now. Or at least, they are in the world of Fallout 76, where parts of the landscape are literally on fire.

Gradually, however, my adventures through Appalachia began to produce results. I found plans for fancy lighting and sturdy tables, and purchased brick walls from a player. I scraped together the 800 atoms required to buy mannequins from the Fallout 76 Atomic Shop. I even managed to find enough concrete to build an entire catwalk, giving customers the opportunity to parade around in their new purchases.

Rather than simply dumping every item of clothing I had into the shop, I then began to list each item individually. The reason for this: artificial scarcity. If a player feels that an item is common, they are less likely to spend their hard-earned caps on it. I did, however, follow my new friend's advice to lower all my prices.

Making a sale is a great feeling, but I'll admit that running a fashion boutique probably isn't the most profitable business model in Appalachia. As each item of clothing only needs to be bought once, you can never earn as much as someone who's selling ammunition, which is always in demand and can be sold infinitely. My noble decision to keep most items under 200 caps also meant I couldn't make a great deal of profit.

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eurogamer /  🏆 68. in UK

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