Amplitude Studios says 'there's still more work for us to do.'
"This will give us more time to incorporate community feedback and make the game as great as it can be," the studio said."During this extra time, we'll be working on meta-progression, balancing, in-game economy, as well as loads of general polishing and bug-fixing.
Features producer Mollie Taylor took Endless Dungeon, a spiritual successor to Dungeon of the Endless, out for a test drive a couple weeks ago, and it does show a lot of promise—although, interestingly, sheto the multiplayer because of the way the game demands coordination and planning in order to ensure the mission gets accomplished. That's great for an experienced group who regularly plays together, but not so hot for pickup games.
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