One of Josh's first memories is of playing Quake 2 on the family computer when he was much too young to be doing that, and he's been irreparably game-brained ever since. His writing has been featured in Vice, Fanbyte, and the Financial Times.
You might not know the name, but you sure know the animation. You remember how everyone in so many BioWare games—your Mass Effects, your Dragon Ages—seems to have the exact same physical tics? There's 'rubbing forehead worriedly,' there's 'rubbing hands together while glancing nervously side to side,' and—most famously—there's 'ambling directionlessly off to the side of the screen for a bit before returning to the exact spot they started speaking from'.
In other words, the animations are a videogame equivalent of"business," the theatrical term for, in essence, actors actually doing things with their bodies while they're dialoguing and soliloquising. Think things like the small council mucking about with those weird marbles they have in House of the Dragon, or an actor fiddling with a prop while delivering a speech in Hamlet.
Because unlike actors on a stage, character models can't improvise new movements on the fly, and giving them all-new ones takes time and effort that could probably be better spent elsewhere. Easier and better, then, to chuck a BioWare turn in and call it a day. Don't take it personally, players, it's just business.Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
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