While crafted from familiar pieces, Capcom's latest shooter is an enjoyable combination of mechs, dinosaurs and general silliness. Our Exoprimal review:
It's the algorithm-jinxed End of History you haven't been waiting for: ancient and futuristic pop signifiers biting and blasting each other over a single, endlessly repeating day on a tropical Bond villain-style island base, which exists outside the matches as a sort of"information pizza" of unlockable backstory documents, featuring words like"vortexer" and Much Ado about rogue timelines.
Your real goal here is to reach the end of the chain before the other team does, with Leviathan serving as both mission command and match commentator, letting you know when you're ahead.
All this gets much fiddlier in the second phase. The dinosaurs arrive in greater numbers and from more awkward angles, their advance broken up by intervening wreckage - and then there's that enemy player circling around your position to cheekily use your Data Cube as cover, while they shoot you in the back.
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