Final Fantasy 7 was a different kind of blockbuster

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Final Fantasy 7 was a different kind of blockbuster
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Christian Donlan is a features editor for Eurogamer. He is the author of The Unmapped Mind, published as The Inward Empire in the US.

If you click on a link and make a purchase we may receive a small commission.Up front: I have never played Final Fantasy 7. I'm one of those unbearable hipsters who has only played 12, and won't shut up about it. But with the new game out, I've discovered that I have fond memories of FF7, this massive game that I have never played. Also: although I didn't play it, there was a period, around its release, when I was super into the idea of it. And I watched it a lot once it was out.

Listen: this is all distant history to me now, and I'm not going to go back to untangle the chronology, so apologies if I have games and their releases in the wrong order. What follows is how I remember it, and the first PlayStation game I remember making a big impact on me - again, I didn't play it at the time - was Tomb Raider.Final Fantasy 7: Rebirth non-spoilery review

After that I bundle FF7 together with Metal Gear Solid. Apologies if they came out at different times. The reason I bundle them together is that they were blockbusters, but nothing like the old video game blockbusters like Mario 3 or Link to the Past. Mario 3 - no bones - was a legit blockbuster. That advert pulling back to see a whole planet of chanting Mario fanatics was pretty much justified.

Still, Metal Gear Solid came to me via friends who normally wouldn't shut up about Hitchcock, and FF7 came to me from the people who loved The Fifth Element and Dark City. I remember being shown a shot of a complex landscape from the game - a city? Part of a processing facility? Some blend of the two? - from a friend who was into special effects."Oh yeah," he said, as he slung Arcade magazine or whatever it was my way ,"games look like this now.

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