Final Fantasy XVI already runs incredibly on PC, but there’s one problem

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Final Fantasy XVI already runs incredibly on PC, but there’s one problem
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Final Fantasy XVI is finally coming to PC, and the opening hours of the demo already showcase a robust PC port.

The moment Final Fantasy XVI hit Steam, I had the download queued. I plan on doing a closer look at the PC release once it arrives on September 17, but after playing through the opening section of the game, it’s already looking like a promising PC port. It’s well-optimized on the CPU, there are a ton of graphics options, and it’s loaded with PC gaming tech. There’s just one problem I’d like to see addressed before launch.

Get your weekly teardown of the tech behind PC gaming Check your inbox! Privacy Policy Some of these cutscenes are locked at 30 fps, others are rendered in real time, and others still are rendered in real time but are locked to 30 fps. It’s not a big deal if you’ve already played the game on PS5 — you can skip most of the cutscenes anyway. If this is your first time going through the game, however, the variable cutscenes can break the immersion a bit.

Remarkable elsewhere Even with that caveat, Final Fantasy XVI looks amazing and runs smoothly on PC. I took it out with the RTX 4090 at 4K with the Ultra preset, and I was getting around 80 fps with Deep Learning Anti-Aliasing . The RTX 4090 is insanely powerful, sure, but even it couldn’t manage 60 fps in Black Myth: Wukong with its highest graphics preset. With DLSS set to Auto, I was locked at 120 fps.

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