Frostpunk 2 delayed because its developers want to add features 'you deserve to see in-game on day one, not in a patch added after the release'

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Frostpunk 2 delayed because its developers want to add features 'you deserve to see in-game on day one, not in a patch added after the release'
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Chris started playing PC games in the 1980s, started writing about them in the early 2000s, and (finally) started getting paid to write about them in the late 2000s. Following a few years as a regular freelancer, PC Gamer hired him in 2014, probably so he'd stop emailing them asking for more work.

a little slice of the survival city builder to chew on. The week-long beta covered 300 in-game weeks of sandbox mode, and the reaction from players was generally positive, but they weren't over the moon about it either—not the sort of excitement you'd expect from the sequel to a beloved and highly influential city builder.

The delay of two months isn't a long one, and the studio outlined exactly how that extra time will be used, which includes making changes to Frostpunk 2's workforce management system, overhauling the UI, adding more direct-use abilities players can use for crisis management, allowing the reshaping of districts after they've been built, and more.

There's also a new feature that lets you zoom in close to observe citizens going about their jobs and lives. It's called"Zoom Stories" which is a bad name for what sounds like a great feature.One jarring aspect to the Frostpunk 2 beta was how detached from the city I felt while playing: since I couldn't peer down at individual people, I never really felt much connection to the city I was building.

There are plans to reveal more details about what's changing in Frostpunk 2 in the months ahead."From now until the release, we will share with you behind-the-scenes updates so you can see how these additions are coming to life," the studio said."It’s reading all of your observations that made us realise we can do even better and push ourselves even harder."

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