The community has come together to find the best zips, skips, and exploits in anticipation of the opening of the leaderboards.
Regardless of whether you're a fan of Starfield, there's no denying it's a huge adventure. A typical player's journey to the end could take a hundred hours or more, and that's before even thinking about new game+. Meanwhile, the game's budding speedrunning community is trying to do exactly the opposite, trying to figure out how to complete Starfield in record speed—and just a few days after launch, they'd already figured out ways to break the game.
“I thought, okay, I know what I have to do at the end of the quest, [but] can I do this now? Or do I have to reach some kind of quest progression stuff to progress the quest,” says Micrologist. “That was the first thing and then I just took some notes on what stuff could be skipped and what couldn't and just threw together the first ‘run’. I call it a test run on purpose, it wasn't really meant to be a speedrun.
“I was just messing around in third person because I noticed that the punch animation actually moves your character,” explains Micrologist. “That was my first hint that third person [view] might be interesting. I was just pressing random buttons and jumping and punching. At some point during that whole sequence my character, it looked like they teleported, but it was just jumping a huge distance within one frame.
In most Bethesda games, if you drop out of the map it will reset you to either a centre point or a location directly above where you fell out of the map. It's a failsafe to make sure you aren’t falling forever, placing you safely back where you should be. But in some locations, you can skip massive parts of the game if you fall in just the right place. The first real example was in the All That Money Can Buy quest, in the Slayton Aerospace HQ, and now top players can hit this consistently.
Since the discovery of the clipping tech, there have only been a couple of new glitches or big changes to the run, with most of the community focus now being on how to maximise the clips to cut out sections of the game, or simply optimise the already discovered areas. The hilarious clip of ahas even proven useful, with this concept being implemented in one area early on to save a few seconds.
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