God of War Ragnarök’s day 1 patch includes over 160 fixes | VGC

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God of War Ragnarök’s day 1 patch includes over 160 fixes | VGC
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God of War Ragnarök’s launch day patch includes over 160 fixes

Fixed several cases where dialog would not play from shopkeepers.Fixed several cases where stories would be incorrectly interrupted.

Fixed several cases where dialog and subtitles would not play if the player restarted from last checkpoint during a cinematic.Fixed a case where contradictory dialog will play during the quest “The World of Fate.”Fixed a case where the wrong conversation could be triggered during the quest “The Realms at War.”

Fixed a several cases where the companion would not move to the correct location during the quest “ForgingFixed a case where gates would be unavailable when backtracking during the quest “Reunion.”Fixed several cases where specific shopkeepers would not spawn, requiring a checkpoint restart to restore them.Fixed a case where a critical encounter would not spawn in the quest “Scent of Survival.”

Fixed a case where the camera could get stuck in a cinematic in the quest “Creatures of Prophecy” requiring a load from an earlier save. Fixed a case where the game would return the player to an incorrect checkpoint when restarting from checkpoint in the quest “The Realms at War.”Fixed several cases where enemy loot would fall in inaccessible places and could only be retrieved from the lost items chest in the shop.Fixed cases where the companion would behave erratically.Fixed several cases where the player could fall through the world under certain conditions.

Fixed several cases where the sled did not properly follow the player when traversing on foot in exploration areas. Fixed a case where the player would fall out of the world when loading in after having restarted from last checkpoint while crawling through a cave. Fixed a case where using a realm shift ability when an enemy was spawning could cause them to get stuck during the quest “The Desert Door.”Fixed a rare case where an enemy could hit for double damage.Fixed some cases where an enemy attack could hit the player outside of the visual damage radius.Fixed a case where the player could recall the Leviathan Axe if it was equipped during the boss fight in the quest “The Reckoning.

Fixed a case where a specific AoE attack at a lower height level could unfairly connect with the player.Fixed a case where a particular enemy would clear all status effects mid-fight, unintentionally making the fight harder. Fixed a case where if the player restarted from last checkpoint, the companion would not attack the boss in the quest “The Realms at War” until commanded.

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