The process of learning, improving and eventually defeating the boss was a surprisingly addictive journey.
Developer: Square EnixI've never taken games very seriously. I'm not competitive, I don't min/max, and I steer well clear of anything that involves ranking my skill. At least, until I tried my first savage raid in Final Fantasy 14.
Tentatively, I agreed. We began with the second extreme trial, spending our Christmas week together clearing. I wasn't very good. My fear of healing outside of casual content had me switch from my white mage main to dancer. I didn't have my rotation down, mindlessly smacking whichever button was lit up, but I realised I wasn't too bad at memorising boss patterns. It was actually pretty damn thrilling.
I spent over a week dying to mechanics over and over, trying to figure out who was going wrong and where. Nailing my rotation and figuring out when to help the healers with mitigations. Adjusting to all the different strangers who we met in party finder, each with their own strengths, weaknesses, and beliefs on how things should be done. Some parties went better than others, of course.
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