Helldivers 2 player explains devs unique way of balancing the game

Helldivers 2 News

Helldivers 2 player explains devs unique way of balancing the game
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Balancing a game can be incredibly challenging, but a Reddit user has explained Arrowhead Game Studios' plans for Helldivers 2.

Balancing an online video game can be incredibly challenging, and it is a never-ending uphill battle trying to ensure that no weapon, items, or ability is too overpowered or too weak and not viable to use. This is more of an issue in PVP games such as Call of Duty and Fortnite where an overpowered can make the game unfair for players not using it. But, it is still important in PVE games such as Helldivers because if a weapon is too powerful then it can make the game too easy.

This can be seen in games such as Resident Evil where you usually start with a handgun or knife and just enough ammo to see you through the opening section, and by the end you have a rocket launcher, shotgun, machine gun, and an inventory full of more healing items than you will ever need. Image captured by VideoGamer Instead, Helldivers 2 keeps things balanced throughout, with the starting weapons being just as viable as later unlocks in certain situations.

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