Helldivers 2 needs a yellow-paint-like signal to indicate the importance of planets in missions and major orders.
Helldivers 2 High Command provides its soldiers with much-needed frontline help from time to time. In the latest major order, this came in the form of a nice liberation rate boost that made freeing planets easier, as long as players kept a specific planet under Super Earth control: Vernen Wells. Unfortunately, the lack of a clear indicator, like, say, the yellow paint in modern Resident Evil games, made most people oblivious to its importance, hence the subsequent perk loss.
This is where the proverbial yellow paint would come in supremely handy. For those unfamiliar, Capcom essentially uses yellow paint in its horror franchise as a big, glowing neon sign that says, “This item is interactable.” Though its use generated plenty of discourse in the past, there’s no denying its usefulness in video games, especially since most of the environment tends to be overshadowed by the combat and story.
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