Tyler grew up in Silicon Valley during the '80s and '90s, playing games like Zork and Arkanoid on early PCs. He was later captivated by Myst, SimCity, Civilization, Command & Conquer, all the shooters they call 'boomer shooters' now, and PS1 classic Bushido Blade (that's right: he had Bleem!).
aimed at cosplayers look a bit pajama-like. The show's jumpsuits, however, are form-fitting without being superhero-tight, and don't seem to limit movement whatsoever—they look comfy, but also cool, or at least as cool as a blue and yellow jumpsuit that designates you as a sheltered nerd can look.
In the games, Vault suits do sometimes cling to muscles, but Fallout show costume designer Amy Westcott, whose other credits include Black Swan, Nightcrawler, and The Wrestler, wanted to avoid"shiny, spandex, sort of superheroes stuff." To achieve the fit, Westcott sought out a"matte fabric that had a four way stretch." After making multiple prototype vault suits with different fabrics, Fallout's costume department landed on a niche Italian product from a company called, which Westcott also relied on for 2013 sci-fi movie After Earth. Importing small batch fabric from Italy added complications to the department's task, but Mectex made"hands down" the best fabric for the job, said Westcott.
"I think if you're not wearing it for 12 to 15 hours, could go back to its shape," said Westcott."But when you're wearing it for that long, it can really take a beating because you stretch it when you're moving, and then a lot of things bag. So after hours of working with it—the big challenge was finding the fabric that would go back to its initial shape."Sign up to get the best content of the week, and great gaming deals, as picked by the editors.
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