How 2008's Star Wars The Force Unleashed paved the way for Star Wars Jedi Survivor:
Star Wars: The Force Unleashed came out in 2008, in what seems like a galaxy far, far away. The game explores the backstory of Starkiller, a secret apprentice of Darth Vader. Except that there is no frontstory. He is 100% back, existing solely as a footnote, an asterisk in the saga, long since Tipp-Exed from the official record. To play the game now is an oddity, especially in light of the release of Star Wars Jedi: Survivor. Compare the heroes of these two adventures.
Developed by LucasArts, The Force Unleashed belongs to a spikier time. Disney had yet to buy Star Wars and stamp out its weirder excesses, and all manner of wrongness lurked in its crannies. The notion of Darth Vader keeping a classified disciple may sound a little wacky now, but George Lucas was listed as a producer, and he gave the game his imprimatur—the story of Starkiller was canon, whether you liked it or not.
Look at the trees and carved wooden gates, mulched into splinters, and watch as each Wookiee flails and flies with believable heft. It’s not often, in games, that the Force goes beyond mechanical fun and actually troubles itself with the heavy lifting of a theme; here, you instantly understand how such weightless power can curdle the morals of anyone. You get drunk on it, minutes in, but the narrative soon has to sober up.
Load up The Force Unleashed now, and you may be shocked at how quick real power is shoved into your hands. It feels cheap, despite the lavish production, because it strikes the same note as the old Star Wars films: B-movies, flushed with cash and inflated to blockbuster status. But the texture, both emotional and mechanical, has a lurid, tacky feel.
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