Ted has been thinking about PC games and bothering anyone who would listen with his thoughts on them ever since he booted up his sister's copy of Neverwinter Nights on the family computer. He is obsessed with all things CRPG and CRPG-adjacent, but has also covered esports, modding, and rare game collecting.
ahead of its early access launch on January 14. It does the thing: This is a great action game that nails the look and feel of Hyper Light Drifter in a 3D open world. Now there are two big questions remaining: How is it as a roguelike you play again and again, and how will it come together over the course of early access?
Breaker's basic combat and traversal really haven't been in question for me since I first tried a preview build of the game early last year. It feels great in the hand: Fun, engaging combat with a Souls-y emphasis on precise dodging or countering, but a character action game's sense of speed. Moving around the world via hoverboard or Zelda paraglider is similarly great, and also shows off the procedural generation system Heart Machine has been cooking up.
What I'm really curious about is just how much the map will change between runs, how much a new version of the map will be able to replicate the surprise and excitement of first stepping into an open world, and if the proc gen seams will become more apparent over the course of many runs. There are multiple potential biomes to keep things fresh, though, with more promised as early access progresses.
The second design move is that Breaker is pretty much an extraction game: Rather than the world getting reset on your death, you essentially have a few lives to burn for a given iteration of the world. Progress like keys, looted points of interest, and most importantly defeated bosses are maintained between expeditions of a given run, while extracting early will reset the danger level without expending one of your lives.
That's pretty much where I'm at writ large going into Breaker's early access launch: Everything I've seen, experienced, or been told is exciting and encouraging, but it's going to take some time with the game in the wild to see if its long game has what it takes to offer the"infinite replayability" Heart Machine is going for.Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
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Hyper Light Breaker will cost $30 and for a limited time come with a free copy of DrifterTed has been thinking about PC games and bothering anyone who would listen with his thoughts on them ever since he booted up his sister's copy of Neverwinter Nights on the family computer. He is obsessed with all things CRPG and CRPG-adjacent, but has also covered esports, modding, and rare game collecting.
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