I didn't expect Diablo 4 to be my next MMO

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I didn't expect Diablo 4 to be my next MMO
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Sanctuary is far from lonely.

I was not looking for a new MMO to enter my life. I'm a healthier person when I'm not obsessively dungeon grinding for legendary gear and logging in to stand about digital towns every evening. Withlite

Sprinting past enemies in the overworld, I stopped as I realized I was about to drop them right on the head of an AFK player and stopped the defend them from dying as a result of my rudenessI rushed to The Crucible to fight Ashava, a world boss, alongside a completely random handful of other players

The first main town, Kyovashad, was usually populated by a gaggle of players around me running back and forth from stash to blacksmith to perfect their equipment. Outside town in the open world I would come across other players adventuring in pairs or solo easily every 10 minutes. When it came time to tackle a zone event at the Kor Dragon stronghold in the north, around a dozen other players descended to roast the level 30 Blood Bishop by wracking my screen with spell effects.

I know this always-online world with native party voice chat might be the inner circle of hell for some old school Diablo fans. You've been warned: Diablo is definitely an MMO now. The only thing it doesn't have is a /dance emote—at least not that I saw. There's still time to correct that oversight, Blizzard.

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