I visited Konami in Tokyo to spend four hours playing its ambitious horror remake

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 I visited Konami in Tokyo to spend four hours playing its ambitious horror remake
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Jess is PLAY Magazine’s games editor, and is known for championing the weird, the wonderful, and the downright janky. A fan of cult classic JRPGs and horror, her rants about Koudelka and Shadow Hearts have held many a captive audience. Outside of writing about all things PlayStation, she’s also a lifelong fan of Nintendo’s handheld consoles.

Mary waits for James in their ‘special place,’ the town of her restless dreams, Silent Hill. An odd choice considering it’s a resort spot foggier and drearier than a British summer, not to mention a mite more dangerous. Odder still is the fact that dear old Mary is supposed to be dead. So, what does this letter to James truly say?2 in 2001, its mature story sees James struggling with his own inner demons as much as the town’s fleshy horrors in ways far ahead of its time.

Partway down the path I come across a graveyard and meet Angela, a woman drawn to the town in search of her family, who warns us of its danger – not that James cares. Mary’s letter compels him, though it’s not the only thing rattling around in his head. A save point in a nearby well draws us close in to checkpoint our progress, and James comments that it feels like someone is rooting around his skull.

The path forward closely resembles the chain of clues that leads you all over town in the original game, but each location has more character – from the dilapidated Neely’s Bar being more than just a burnt-out husk to Saul Apartments giving you multiple new developments to poke around. Detours like this feel like worthy additions to James’ journey, being additive without compromising the foundations of what came before.

Threats start out imagined, but quickly move into the real after you’ve got a few tricksy puzzles under your belt . More of the strange, wrapped-up figures wriggle across the ground, lulling us into a false sense of security as later hallways host enemies that move like nothing in the original, crawling along the walls with twisted limbs. Reader: when we see them, we shriek, and we can’t count the number of times we’ve replayed Silent Hill 2.

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