If you're planning to mainline Final Fantasy 7 Rebirth, turn the difficulty down to easy

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If you're planning to mainline Final Fantasy 7 Rebirth, turn the difficulty down to easy
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Jody's first computer was a Commodore 64, so he remembers having to use a code wheel to play Pool of Radiance. A former music journalist who interviewed everyone from Giorgio Moroder to Trent Reznor, Jody also co-hosted Australia's first radio show about videogames, Zed Games.

One of my enduring memories of the original Final Fantasy 7 is turning a corner, getting in a random battle, realizing I'd walked into a dead end, and then having two more random battles trigger while I turned around and walked back. What I'm saying is, Final Fantasy 7 was not the kind of game that cared about our limited time upon this Earth.

Well, sort of. I found a couple of activities I liked, and tracked them down wherever I could. The first was Queen's Blood, a card game that is theor Gwent or Pazaak of Final Fantasy 7 Rebirth. Every settlement has some players you can compete with, earning new cards for your deck if you win. Beat enough of them and you unlock a tournament with a master, and that leads to a bizarre storyline in which you uncover the sinister secret behind this seemingly innocent card game.

Which is why I'm so glad I dropped the difficulty a couple of chapters in, and relied more and more on the option to speed up dialogue and cutscenes to 1.5x by holding down the right trigger as the game went on. Thanks to that, I managed to wrap Final Fantasy 7 Rebirth in a fairly taut 45 hours. Which is still 10 hours longer than I spent on Final Fantasy 7 Remake, even though I did the sidequest where you have to find all the missing cats.

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