In this retro survival-crafting adventure, you get resources by smashing computers.
Office Space is actually a decent point of reference. Half-Life has a vein of 1990s workplace humor running through it, with the break-room microwave and so on, and Abiotic Factor follows in its footsteps. For instance, there's a series ofin the form of watercooler conversations between two employees named Abe and Janet, and in-game customization is limited by the GATE Cascade Facility's strict dress code.
So yes, there will be hunger meters."As far as survival mechanics go, there is hunger, thirst, sanity, there is fatigue," Keene says. Fatigue can be relieved slowly by sitting on the floor, he explains, or quickly by sitting on a couch, or turning one of the longer couches into a bed."We've got continence systems," he adds,"so you have to go to the toilet. After you eat it fills another bar, that's your time-to-poop essentially.
That means the facility will always be the same, no matter which server you're playing on . It'll be finite too, with a set amount of resources in it. Enough that you'll be able to make it to the end of Abiotic Factor's story, and continue playing after that point if you want. Toward its end, the trailer suggests a way to get even more resources, with the scientists seeming to travel to another world.
Don't be fooled by the glimpse of a purple alien landscape. As that hint about a place resembling Silent Hill suggests, Abiotic Factor draws from a wider pool of influences for its threats."At first glance some people see we've got some alien world stuff and they're like, 'oh, that must be like Xen from Half-Life,'" Keene says."But we're actually pulling from a lot of different mythological places, and supernatural and anomalous things as well.