Indiana Jones and the Great Circle demands a hefty 120GB of storage space and a robust PC to hit 60 fps on high settings. The game requires a minimum RTX 3080 Ti or RX 7700 XT for standard performance and an RTX 4080 for full ray tracing, showcasing the first mainstream title to mandate hardware ray tracing.
Indiana Jones and the Great Circle follow the recent trend of requiring a metric heap-load of storage space , this time meaning 120 of your finest gigabytes—and do you see why we always recommend at least a 2 TB SSD for your builds? But storage isn't the only thing that'll make you want to clutch your various starches, because the road gets quite bumpy when you move up past the minimum requirements.
This requirement will presumably mean some limited form of ray tracing across every setting segment, be it low or ultra-high. Which isn't to say that such a limited form of RT is:"Full Ray Tracing is a demanding but highly accurate way to render light and its effect on a scene, used by visual effects artists to create film and TV graphics that are indistinguishable from reality."Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
If the rumour that AMD's RDNA 4 GPU is 45% faster in ray tracing than a 7900 XTX and on par with an RTX 4080 Super in raster is true I'm buying six of 'em
Indiana Jones Great Circle System Requirements Storage Space Ray Tracing
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