Tom is Eurogamer's Editor-in-Chief. He writes lots of news, some of the puns and makes sure we put the accent on Pokémon. Tom joined Eurogamer in 2010 following a stint running a Nintendo fansite, and still owns two GameCubes. He also still plays Pokémon Go every day.
the same presentation Eurogamer had an early chance to report back on last weekWhen I sat down for a chat with the game's creative director Axel Torvenius and design director Jens Andersson, their delight at the confirmation was clear. How many more copies couldhave sold it also arrived on PS5? It's a question we may yet find out an answer to, in time, but it's not something MachineGames now needs to wait too long to find out for Indy.
"We should be able to stand the test to be compared to other successful adventure games, but not be confused ." We already talked about some of the reasons why we stuck to our guns there to make this game first-person, but it becomes much more of an intimate experience and immersive. You get to be Indiana Jones. My feeling, at least, is people now understand that and see this as a fresh take, an interesting take. There's always going to be people who would have preferred to see a different kind of game. But our goal is to deliver the Indiana Jones experience whereget to play Indiana Jones.
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