Jody's first computer was a Commodore 64, so he remembers having to use a code wheel to play Pool of Radiance. A former music journalist who interviewed everyone from Giorgio Moroder to Trent Reznor, Jody also co-hosted Australia's first radio show about videogames, Zed Games.
You may know Inkle from interactive storygames like 80 Days, Heaven's Vault, Overboard!, and the Steve Jackson's Sorcery! Series. All of these games were made with, a scripting language the studio created that uses markup instead of script, and came with Unity integration built-in. Given how badlythen also tripped over the ball then ate the ball while rolling around in dirt this year, it makes sense developers with an interest in using Ink might want to divorce it from Unity.
Now they can, thanks to Nick Slaven, technical director at The Chinese Room, the studio that made its name with a Half-Life 2 mod turned foundational walking sim, Dear Esther—though nowadays it's working on nautical horror game Still Wakes the Deep and long-awaited RPG sequel The Unreal Engine plugin for Ink is called Inkpot, and like Ink it's open source. You can download Inkpot fromInk made it easy to write game dialogue and narrative text in a way non-coders could understand, then import it directly into Unity.
This combo of Surviving Mars with factory building has you automate and expand a lunar colony in the wake of disaster
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