Interview: Respawn on how Jedi: Survivor expands on Fallen Order ‘in every possible way’ | VGC

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Interview: Respawn on how Jedi: Survivor expands on Fallen Order ‘in every possible way’ | VGC
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Interview: VGC spoke to Respawn about how Star Wars Jedi: Survivor expands on Fallen Order 'in every possible way'.

, Respawn’s Star Wars Jedi: Fallen Order was the story of Cal Kestis. A young Jedi who managed to escape Order 66, a mass slaughtering of all but a few Jedi by Emperor Palpatine in an effort to assume control of the galaxy.

. Soon after our demo concluded, we sat down with principal UI visual designer Daanish Syed and Paul Hatfield, lead producer at Respawn, to talk about all the ways Jedi Survivor evolves on Fallen Order’s building blocks. “So for the second game, it was like, ‘okay, we learned a million things, we’ve heard so much feedback, we have internal feedback and player feedback. Let’s put that all together and put a bow on it for the second go around’.

Hatfield laughed. “There was so much [feedback], it’s hard to really pin down. Fast travel is something that you guys have seen, and it’s something we talked about a lot for the first project but ended up not using. “I don’t think so,” Syed answered. “We had so many great ideas left over from the first game in addition to the new ideas that we came up with for this game. We wanted to make it as big as possible. All the things we could do, we want to do.”

“Stances are a good example of that,” Syed explained. “I think Stigg mentioned that a full dual stance was planned for the first game, but we ran out of time, so in Survivor the five stances are so integral to the game, and they were something we really wanted to do.” “I was going to say the exact same thing,” Hatfield concurred. “Like in the first level, there’s stuff constantly happening. It doesn’t feel like a demo level, it doesn’t feel like a checkbox thing, you’re dropped into this area and the whole world opens up to you, you have to naturally get through it and survive.”

“We made the decision that if people want to get in and they love green lightsabers and they want to play it with a green lightsaber, it wouldn’t feel good to lock that behind something.”

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