Interview: Toys For Bob on Crash Team Rumble, Call of Duty and the future | VGC

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Interview: Toys For Bob on Crash Team Rumble, Call of Duty and the future | VGC
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Interview: We spoke to ToysForBob about today's Crash Team Rumble launch, its experience working on Call of Duty, and the future.

What were the first things you considered when you approached translating Crash Bandicoot’s solo gameplay for a multiplayer title?

The baseline of each character feels the same as they did in Crash 4. All of their moves are the same and they feel as fluid to move around in. Often with multiplayer games, the movement doesn’t feel quite as good as single-player games, but it was really important to us that when you play with these heroes, it feels like you’re moving around in a triple-A platformer and not in a knock-about multiplayer game. So when you slide around with these heroes, they do feel great.

Very! There were so many considerations for balance, for sure. Everything in the game was very finely tuned the best we could internally, and then we had an open beta two months ago when we got a bunch of new data from the audience. So we’ve done a bunch of tuning passes since then for stuff like characters’ health, how much fruit they can carry, how fast they lose health, how much damage each attack does… all of that was balanced based on feedback.

Even though it is a departure, Crash has had multiplayer spin-offs before in the form of the Racing titles. And then it was really a question of balancing the battle pass against the initial price of the game. I think fans are going to let us know when they get into the game how we did with that balance.We’re always going to be listening to how people are getting on with it over the course of our first season. The other thing we’re going to be doing is seasonal content.

There’s a lot of awareness around the number of well-received service games that suffered or closed in the last 18 months. What measures have you put in place to give the best chance that your community is still going to be there 30-60 days after release?“We’ve got a long history and reputation as a developer that we want to maintain in terms of how we deliver quality and fun. So while [Activision] were of course part of the conversation, they were not mandating.

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