Legendary indie developer Jeff Minter is resurrecting the classic arcade shooter, I, Robot, with a mind-bending remake filled with 3D visuals, challenging platforming, and a unique blend of chaos and strategy.
Jeff Minter , a renowned independent game developer known for his unconventional creations since the early 1980s, has embarked on a new project: a remake of the classic arcade shooter , I, Robot , originally released by Atari in 1984. I, Robot challenges players to navigate a '3D kaleidoscopic visualizer' while evading the all-seeing eye, which will obliterate them if they jump while being observed.
Escaping the visualizer requires players to battle their way through a tube teeming with enemies determined to thwart their progress.The remake promises to deliver a modernized take on the original, featuring 55 platforming and arena levels, interspersed with bonus tube-shooting segments. The game will be accompanied by procedurally generated music, Llamasoft's signature mind-bending visuals, and an online leaderboard. For players seeking a more relaxed experience, an 'Ungame' mode will allow them to explore the chaotic environment without encountering any enemies.'I, Robot — a reimagining of an obscure Atari arcade cabinet featuring a robot who rebels against authority — is quintessential Minter,' said Ethan Sterns, Atari's vice president of games. This sentiment resonates strongly, as even without prior knowledge of the game, its announcement trailer immediately conveys a distinct Minterian style deeply rooted in the early days of home computing. While Minter's work can be divisive, as exemplified by his infamous Space Giraffe, which received a 2/10 rating from OXM but a 92% from PC Gamer, its enduring appeal is undeniable. The remake of I, Robot, while lacking a concrete release date, is anticipated to launch this spring on PC and various consoles, including, of course, the Atari VCS
Jeff Minter Robot Atari Remake Arcade Shooter 3D Visuals Platforming Procedural Music Llamasoft PC Gamer
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