Maybe let this rocket stabilize a bit first.
I feel compelled to lay my cards on the table here. I'm a history and English major with an interest in the history of rocketry and a poor-to-terrible grasp of practical math, engineering, and physics. I've read half of Gravity’s Rainbow, seen Royal Space Force: The Wings of Honnêamise, and own The Race for Space on vinyl. I'm the lumpenprole rocketry enjoyer, chasing a digital version of that hole that forms just above your stomach when the plane takes off.
Laid low by basic engineering, I decided it was time to hit the training center and get my space legs back. Kerbal Space Program 2's simulation is a lot more in-depth than its predecessor, where it was feasible for any wannabe Goddard to punch through the atmosphere with overwhelming thrust. Here, the balance between thrust, weight, and how those two interact with rocket staging is critical to the success of even the most modest missions.
When things go according to plan launches are breathtaking, hiccups and all. The sputtery belching of the boosters gives way to this cacophonous, desk-rattling roar. New to Kerbal Space Program 2 is a countdown launch, where a Kerbal announcer will count down to zero in gibberish numbers, backed by some whimsical bohemian strings and horns.
With an elementary understanding of prograde and retrograde thrust in my tool belt, the Zanzibar 1 underwent a dramatic refit. Once I got to grips with it, the Vehicle Assembly Building effectively translated my mental sketches and loose concepts into functional rockets. In this case, a 4-by-4-by-4 steel truss with solar panels and satellite dishes bolted onto each surface, sandwiched between a manned command module and the hull.
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